Since March 2022, Square Enix has launched an avalanche of titles - many of which appear to have made little impact. Matsuda also mentioned "many of the new small and mid-sized titles we launched this year did not perform as well Late last month, Square Enix announced it was folding Forspoken developer Luminous Productions into its main operations, ending its existance as a separate entity amidst a redistribution of staff.īut Square Enix's problems this year were not limited to Forspoken. "In light of current conditions, however, I have to admit that this will not be easy." "I stated that we were designating FY2023/3 as a year in which to lay the foundations that will enable us to achieve our medium-term objectives, but that we nonetheless intended to pursue YoY growth in sales and profits," Square Enix chief accounting officer Atsushi Matsuda said. Now, even these more modest expectations sound in doubt. Square Enix had previously told investors that this financial year would lay foundations for a new era of the company - that it would not necessarily see the same level of results as in other years with a big budget Final Fantasy blockbuster. "That said, its sales have been lackluster, and while the performance of new titles with February and March release dates will be the ultimate determinant, we see considerable downside risk to our FY2023/3 earnings." "However, the game has also received positive feedback on its action features, including its parkour and combat capabilities, so it has yielded results that will lead to improvement of our development capabilities of other games in the future.ĭigital Foundry casts its beady eyes over Forspoken on PC. have been challenging," Square Enix stated in a new financial results presentation. Its underperformance, coupled with that of "many" smaller games also released by Square Enix in the past year, has left the publisher unsure whether it will achieve its previous target of year-on-year financial growth. Summarizing our 6/10 review, IGN said that "Forspoken’s flashy combat and parkour can be fun, but they aren’t enough to make its cliche story and barebones open world very interesting to explore".Forspoken publisher Square Enix has admitted the game's sales were "lacklustre", and that critical reviews of the title had been "challenging". Prior to being reabsorbed, the developer announced that it would use its remaining time working on a patch to improve the game’s overall performance, and developing the DLC In Tanta We Trust, which is “on track for release this summer”. "Combining the two entities will further enhance the Group’s ability to develop HD games." is meanwhile equipped not only with AAA title development capabilities but also technical expertise in areas such as game engine development," said Square Enix following the announcement. The concession follows an announcement from earlier this month that Forspoken developer Luminous Productions - founded in 2018 - would be folded back into Square Enix effective on May 1. Despite this positive note, Matsuda admitted that sales of the game had been “lackluster”, and that there was “considerable downside risk to our FY2023/3 earnings”.
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